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Chennai: Gaming industry offers scope for jobs

21 OCT 2018

Online gamers are expected to increase by 2.5 times to 300 million gamers by 2021 and are expected to get larger with e-Sport competitions.

Chennai: The gaming industry has scope for employment. India is using advanced machine learning, predictive analytics and new age technologies driving gaming consumption that is often characterised by highly skilled manpower and expertise.

Once the students complete training, they will be hired as junior in various specialisations of the industry: Concept artist, 2D artist, 3D artist, animator, rigger, UI/UX designer, VFX artist, technical artist, etc.Apparently sensing the vital role the gaming industry could play, the State government recently unveiled the ICT policy 2018 also envisaging to give infrastructure support to early stage companies.

According to sources, the increase in online gamers is said to be one of the defining factors that have made the gaming industry a revenue-generating industry.

Online gamers are expected to increase by 2.5 times to 300 million gamers by 2021 and are expected to get larger with e-Sport competitions. Professional gaming is likely to become a viable career opportunity for those with the skills.

Further, as many Indians indulge in gaming, companies hope to cash in on the emerging trends offering a business model to sustain the growing interest of the audience. Companies like the Cobx and GamingMonk are building gaming platforms and infrastructure, others such as Mech Mocha and 99Games are focusing on the mobile gamer.

Chennai-based startup Playtonia, meanwhile, has two revenue streams: one focused on organising large esports tournaments and the other on giving gamers a cutting-edge playing experience.

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